Roblox Toy Defense Script Better [verified] -
-- Tower classes local Tower = {} Tower.__index = Tower
-- Example usage local game = setmetatable({}, game) table.insert(game.towers, Tower.new(100, 100)) roblox toy defense script better
function Enemy:update(dt) self.x = self.x + self.speed * dt end -- Tower classes local Tower = {} Tower
-- Update enemies for i, enemy in ipairs(game.enemies) do enemy:update(dt) if enemy.x > 1000 then table.remove(game.enemies, i) end end 1000 then table.remove(game.enemies
function Tower.new(x, y) local tower = setmetatable({}, Tower) tower.x = x tower.y = y tower.damage = config.towerDamage tower.range = config.towerRange tower.level = 1 return tower end
function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end
Are you tired of using the same old toy defense script in your Roblox game? Look no further! I've created an improved version with additional features and better performance.

